Sushi Go

Gamewright’s Jason Schneider on pitching, creativity and how working on Sesame Street helped shape his approach to product development

Gamewright’s Vice President of Product Development, Jason Schneider, tells us why he loves working with inventors and what makes for the perfect pitch.

Distributor Roger Martin on choosing games, the changing industry and what inventors can do to succeed

Founding a U.K. game-distribution company with only two titles may seem both oddly unassuming and beautifully bold… In 2004, though, Roger Martin did just that!

Sushi Go creator Phil Walker-Harding on accessibility, creativity and the future of his sushi series

We caught up with the designer of Sushi Go, Imhotep and Bärenpark to discuss his accessibility-focused approach to game design.

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