Toys
Games to Get’s Luke Evans on helping players get to know each other with Sussed
Luke Evans, lead product designer at Games to Get, talks us through the success of the firm’s range of Sussed card games.
Designer Brett J. Gilbert on why it’s great to find a publisher who likes your game, but it’s better to find one who can improve it
Fresh from seeing three of his games – Mandala, Chocolate Factory and Maya – launch at Essen 2019, we caught up with Brett J. Gilbert to learn more about the development process behind them.
From a dream to a TOTY nomination: Angie Cella on her four-year journey to bring Blinger to market
With a journey that involved Kickstarter campaigns, different designs and even saw her selling her home to fund the project, we caught up with Angie to learn more about her four-year journey to bring Blinger to market.
Days of Wonder teams with Amazon to bring Alexa skills to Ticket to Ride
“Ticket to Ride is a fast-paced, immersive board game experience that is now being elevated by voice,” said Joe Balzarini, Director, Alexa Skills.
Toy Retailers Association unveils DreamToys 2019 list
“This year’s DreamToys top 12 selection is an exciting mixture of the year’s biggest brands and kids favourites that will delight children up and down the country this Christmas,” said Gary Grant, chair of the DreamToys selection committee.
2020 Toy of the Year finalists unveiled
A raft of inventor items make the list, including Wicked Cool Toys’ Blinger, Spin Master’s Candylocks dolls and Megableu’s Heist.
PlayMonster’s Adam Hocherman on his industry pet peeve, three tips on pitching and why he’s on your side
PlayMonster’s VP of New Business, Adam Hocherman, sheds light on his approach to finding great concepts, and tells us why he’ll never “pass” on an idea.
Prolific inventor Maureen Hiron on having ideas – and the daftest thing a game designer can do
We caught up with Maureen at one of her game signings to learn more about her history in the industry, and find out what advice she’d give new inventors.
Award-winning game designer Andrew Harman on simplicity, playtesting and success at The Gruffalo Design Challenge
With an award-winning dice game to his name, and a new collection hitting shelves soon, we spoke to Andrew about The Gruffalo, the hardest part of his process… and ABBA
The formula for successful toy and game inventing
Inventors looking to build and sustain a successful career need to embrace the quality x quantity formula, says Kids Brand Insight’s Steve Reece.