How do you pitch a game idea to Hasbro? Where does Funko Games start when turning iconic movies into great tabletop experiences? What can an indie like Gamely Games do to stand out in a crowded market? All this, and more, is covered in this Game On! panel session.
The session is chaired by Heayes Design’s Richard Heayes and welcomes Tanya Thompson (Director of Global Product Acquisition and Inventor Relations for Games at Hasbro), Deirdre Cross (Director of Product Development at Funko Games) and Hazel Reynolds (CEO at Gamely Games).
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